![]() Maybe the last ten minutes of audio for one of the channels get wonky, so you toggle the channels…so many variables. Maybe channel B is not that good, but better than A, so you have to use a ‘deverb plugin’ or run it through noise rduction as well. However, given circumstances, you raise or lower channel A or B accordingly. Ideally, if both sources are clean, you marry them. Audio B might have too much reverb or record other things as well. For instance, because the lav is wireless, you get occassional signal interference or a pulse, and you cannot always control the recording environs. Sure, say you have the lav mic (audio A) and the shotgun mic (audio B), there are variances. The machine I edit on is a desktop with an AMD Athlon X4 880K CPU, an RX 560 (4 gig version) graphics card, 16 gigs of RAM and SSD drives wtrh Ubuntu 18.04. So you are thinking, ‘change the format’, right? Well, my hard drives have no space to reformat all my source material and the camera records at the format it does. The Lightworks forums said that my recording format, H264, is to blame. Lightworks is paid and generally runs fine, but once I put two hours worth of footage on the timeline, the program crashes. I don’t run Windows or Mac for video editing. My master files are in H264, so DaVinci Resolve will not work (on Linux) unless I pay for the program. (Audio recorded is lav plus shotgun mic, on seperate devices.) Right now the best way to deal with it in Blender is to have two sources on the timeline, export the audio tracks seperately, work on them, and then re-import as audio track three. But syncing also requires some adjustment of levels. Hi Seablade, that is why syncing audio at the start is better, while the files are still in larger chunks. How much footage are you loading that Lightworks dies so horribly on you by the way and what is your machine to edit on? It has been a few years since I have done any serious video editing but I don’t remember running into that on Lightworks when I used it. ![]() ![]() This is similar to how I would work for interviews and some documentary style shooting anyways as I might have a camera up recording the full time, usually this is where I am also recording audio, and use a second cam as a B cam to capture B-Roll and alternate angles if I am not sitting down to do the interview, line up the multiple cameras on top of the one consistent timeline and switch between them (Again easier in programs designed to handle this workflow). At any rate then you are effectively doing your video editing in two steps, one to sync up your individual clips to audio in the NLE, and then editing the now full video down into the clips you actually want and dropping them on the timeline. Other options like Final Cut will obviously. I believe Resolve will do this IIRC, don’t believe Lightworks (Which is intended for a higher end production that would be TC locked anyways) and not sure on the VSE in Blender. ![]() This is easiest in video editors that allow you to import a timeline as a clip in a second timeline, allowing you to then cut up the timeline to select clips as needed. A quick google around suggests that this may have progressed farther on Linux that I was aware as I haven’t looked into it in some time, but not sure, so I would suggest researching it if possible.Ī thought as I am typing is that for your situation, I would probably still do initial sync in the NLE (Or VSE in Blender Terms) by importing all the audio tracks, and importing the video, and instead of cutting the audio to match the video, work the other way and lay the video clips on top of the audio in a single timeline. To my knowledge you would have to do that at some step of the process no matter what, pluraleyes and similar will help, but it depends on what exactly the source material is of as to how well it would work. I had to do that for years before affordable tools to assist with this were available. ![]() It would be looking for needles in the haystack If your questions are about what lavalier mic's to use on set, how to make your shotgun mic look like a dead opossum, boom pole preferences, which cable actually is connected to the camera, etc.It would be a bloody task to select my master sources at thr end and look for 5 seconds here, three seconds there, and 20 seconds yonder to match for the final mix. This is the subreddit for post-production sound geeks in Games, TV, Film, and Broadcast. What's possible?ĪudioPost Channel on Discord I About r/AudioPost Subreddit Info and Rules Specializations Info Various Related Links Business Resources FAQ / Getting Started Free ResourcesĭeNoise and Removal basics. ![]()
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